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October 27, 2004: Getting
intelligent about the brain. Interview by Richard Shim
and Ina Fried. CNET News. "In his first book, 'On Intelligence,'
[Jeff] Hawkins explains his theory and how it can be used
to build truly smart machines--a question others have tackled,
through the study of artificial intelligence and neural networks,
but haven't resolved. Hawkins says the main difference between
his idea and others is that the other methods try to copy
human behavior using the wrong notion of how the brain works.
The brain doesn't produce an output for every input, Hawkins
says. Instead, it stores experiences and sequences and makes
predictions based on those memories. ... [Q] How
would a machine that worked more like the brain do a better
job? [A] Current computers just don't understand
what is being done, and they don't do a good job. The problem
with something like speech recognition is that computers
are trying to just recognize speech. They take some pattern
and try to match it against some template. We understand
speech, but with current systems, there is no understanding.
So when you have real data coming in that is messy for the
most part, you can't match it." October 18, 2004: Awarding
the
Brains Behind AI. By Kari Lynn Dean. Wired News. "[Daphne
Koller's] creativity recently garnered a $500,000, no-strings-attached
MacArthur Fellowship. ... Koller won the MacArthur 'genius
award' because her creativity in resolving uncertainty
could benefit society. By addressing fundamental problems
with machine learning and exploring the foundations of
intelligence, Koller is pushing the limits of present-day
scientific understanding of how to build computer programs
that learn efficiently and reason intelligently. ... Dealing
with information overload 'using sophisticated data management
and analysis tools is probably going to be one of the key
tasks that (computer science) researchers have to face
this decade,' Koller said." October 4, 2004: Tec
gets fuzzy feeling. By Tom Pullar-Strecker. The Dominion
Post & Stuff. "Wellington Institute of Technology
has reinforced its credentials as a centre for research
into fuzzy logic and artificial intelligence, thanks to
the efforts of Romanian-born Professor Mircea Negoita.
Professor Negoita, director of WelTec's Centre of Computational
Intelligence, arranged for Wellington to host this year's
International Conference on Knowledge-Based Intelligent
Information and Engineering Systems, KES 2004. ... The
event attracted 480 academics from 50 countries, including
the 'father' of fuzzy logic, Berkeley University Professor
Lotfi Zadeh, who has been appointed honorary chairman of
the Centre for Computational Intelligence at WelTec." October 1, 2004: Decision
Evolution. By Tom Davenport. CIO Magazine. "Have
you ever known a family in which the child went well beyond
the parents? One in which the parents didn't seem to have
a lot on the ball, but they bequeathed just enough capabilities
to their child for him or her to take off? That's just what
happened in the world of automated decision making. The parents
-- artificial intelligence (AI) and decision support systems
(DSS) -- were ultimately disappointing despite lots of favorable
hype. AI and expert systems required those pesky knowledge
engineers to create them, and they were very difficult to
maintain. Decision support systems also never really flourished,
despite being the darling of academics for decades, perhaps
because they required too much statistical expertise and
too much human analysis for these lean times. But their offspring,
a technology called automated decision systems, is taking
off, and it embodies the best attributes of each parent.
Automated decision systems are rules-based like expert systems.
And like DSS, they often involve statistical or algorithmic
analysis of data. They typically make decisions in real-time
after weighing all the data and rules for a particular customer
or case. Sometimes they also carry genes from another ancestor,
business process management or workflow, leading some observers
to classify them as 'smart BPM' systems. Their most salient
characteristic is that they actually make a decision: what
price to charge a particular customer, whether to grant a
loan or an insurance policy, which delivery truck should
be rerouted, what drug to prescribe to a diabetic patient." September 29, 2004: Koller
honored with MacArthur Fellowship for work using computational
methods. By Matthew Early Wright. Stanford Report. "Daphne
Koller, associate professor of computer science at Stanford,
has been named one of this year's MacArthur Fellows. ... Koller's
research tackles questions of how complex information with
high levels of uncertainty can be approached using algorithms,
probabilistic modeling and other computational methods. These
tools strive to represent knowledge and reasoning at the intersection
of traditional logic and subjective judgment, and have far-reaching
implications in the fields of artificial intelligence and biomedical
and genetic data analysis. A significant contribution of Koller's
work is the expansion of Bayesian networks-reasoning frameworks
that deal with uncertainty-by showing how they can be organized
into logical, object-oriented hierarchies. She has advanced
this concept by implementing 'probabilistic relational models,'
which blend logical and statistical representations in ways
that employ standard deductive reasoning." September 28, 2004: Innovators
all - 23 fine MacArthur Fellows. By Rebecca F. Johnson. USA
Today. "Lindsey and Martinez are among 23 authors, scientists
and others picked by the John D. and Catherine T. MacArthur Foundation
as this year's MacArthur Fellows for work that shows 'exceptional
merit and promise.' The fellowships come with a no-strings-attached
$500,000 grant. The awardees are: ... Daphne Koller is a computer
scientist who has developed new computational methods for representing
knowledge and reasoning at the intersection of traditional logic,
probability, uncertainty, and subjective judgment. Her work bridges
a longstanding divide in the field of artificial intelligence
between efforts to develop an explicit representation of knowledge
(for example, in medical diagnosis) and efforts to categorize
data based on statistical properties (such as optical character
recognition). ... Naomi Ehrich Leonard is an engineer who develops
autonomous underwater vehicles. This work synthesizes elements
as diverse as fluid mechanics, robotics, computer science, oceanography,
and biology. Leonard's initial efforts focused on single vehicles
that have the means to control motion directly in some, but not
all, dimensions." September 9, 2004: MyVista
ready for market. By Charles F. Moreira. The Star Online.
"Intelligence Systems Sdn Bhd director See Wan Chee said
his company acquired 20 customers for its SmartScan imaging application
since it won the regional APICTA 2003 award in the Best in Education
category in Bangkok last December. 'Most of them, including Nottingham
University's Malaysian campus, use SmartScan to read and mark
answers to multiple-choice exam questions, as well as for data
collection,' See told In.Tech at ACM2004. It also indicates students'
strengths and weaknesses so that teachers can take remedial action
to help students improve in those areas where they are weak.
SmartScan (www.smartscan.com.my) uses artificial intelligence
(AI) techniques, including pattern recognition, neural networks
and fuzzy logic to analyse answers on an objective test answer
sheet." September 8, 2004: Artificial
Intelligence Creeps into the Commercial Market Despite Initial
Hurdles. PhysOrg.com. "When artificial intelligence (AI)
was developed to emulate human intelligence, scientists hoped
it would be a blockbuster technology. Instead, the inability of
end users to deal with its complexity and expensiveness and their
lack of understanding of its potential caused these expectations
to dwindle. These factors slowed down the adoption rates of AI,
but not the efforts of researchers. After a couple of decades,
AI, now in the form of applications, is slowly making its way
out of laboratories into the mainstream market." September 4, 2004: Robots
invade the table football pitch. By Duncan Graham-Rowe. New
Scientist Magazine (appears on page 18 with the title: Play table
football against a robot). "Fans of table football, or foosball,
will no longer have to hang around at the pub waiting for a friend
to turn up before they can play. A robotic foosball table will
be able to give them just as good a game. ... To allow the control
system to track the ball, the base of the table is made of translucent
glass, tinted green. A camera underneath photographs the ball
50 times per second, and sends this data to a built-in computer
that maps the ball's position. Intelligent software then works
out the effect of one of the figures kicking the ball. ... [Bernhard
Nebel's University of Freiburg] team is now working on being able
to stop the ball and pass it -- a capability that will be essential
if the robot is ever going to beat good players." September 4, 2004: Brain
research? Pay it no mind. Mystery of consciousness still outwitting
scientists. By Philip Marchand. The Toronto Star. "Scientists
who have been trying to understand the brain have recently tried
to measure neural activity of Republicans and Democrats to see
if political affiliations had anything to do with brain chemistry.
The results were inconclusive. ... What really caught my eye about
a New York Times Magazine article on the topic was the following
statement: 'One of the most celebrated insights of the past 20
years of neuroscience is the discovery -- largely associated with
the work of Antonio Damasio -- that the brain's emotional systems
are critical to logical decision-making. People who suffer from
damaged or impaired emotional systems can score well on logic
tests but often display markedly irrational behaviour in everyday
life.' I'm sure Damasio has done good work, rooting around the
neocortex. But what does it say for neuroscience that one of its
'most celebrated insights' is something we've known for three
or four millennia? ... The bravest of the neuroscientists are
trying to tackle the toughest nut of all, the mystery of consciousness.
... A professor named Howard Gardner, for example, whose 1985
book The Mind's New Science helped to popularize the field of
cognitive science, told Horgan that questions such as consciousness
and free will were 'particularly resistant' to the scientific
habit of trying to break down a subject into its most elemental
parts, like neural pathways in the brain. ... The human brain
is so complex it simply defies the same kind of analysis that
scientists devote to subatomic particles or human immune systems.
'Like neuroscientists, researchers in evolutionary psychology
and artificial intelligence are both bumping up against the Humpty
Dumpty dilemma,' [John] Horgan writes. 'They can break the mind
into pieces, but they have no idea how to put it back together
again.'" September 1, 2004: Turn Search Into Find. By Nathaniel Palmer. Transform Magazine. "Web-based customer self-service is gaining rapid adoption as one of the most promising opportunities for customer-facing firms in all industries to decrease customer transaction costs while maintaining or improving service quality. ... Information retrieval, or search, software is built upon two fundamental components: an indexing engine that maps and categorizes content, and a retrieval engine that deploys algorithms to find and return indexed content. ... A taxonomy refers to structures built to organize information -- a collection of relevant topics and subtopics arranged in a hierarchical structure. Humans use taxonomies to make sense of formerly unstructured information. ... Taxonomy and classification within customer self-service solutions is enabled by software that creates hierarchical structures and defines characteristics throughout the branches of the structures. Once these structures are in place, classification is accomplished by parsing collections of content and assigning individual documents to appropriate categories within the taxonomy structure. This can be done manually (with the aid of software) or automatically based on specific algorithms (see 'Behind the Jargon: Five Approaches to Classification')."
>>> Information Retrieval, Customer Service, Machine Learning, Probability, Bayes (@ Namesakes), Neural Networks, Natural Language Processing, Representation, Reasoning, Applications August 30, 2004: Fuzzy Logic. Quickstudy by Russell Kay. Computerworld. "The digital computing world is built on a structure of Boolean logic applied to binary values -- one or zero, yes or no, in or out. But this powerful structure is a gross oversimplification of the real world, where many shades of gray exist between black and white. In everyday life, we use quasimetric notions that are clearly related to numerical concepts or values but lack precision or demarcation. ... The real world simply doesn't map well to binary distinctions, and numerical precision is often unhelpful in making qualitative statements. Fuzzy logic gives us a way to deal with such situations. In fuzzy systems, values are indicated by a number (called a truth value) in the range from 0 to 1, where 0.0 represents absolute falseness and 1.0 represents absolute truth. While this range evokes the idea of probability, fuzzy logic and fuzzy sets operate quite differently from probability."
>>> Fuzzy Logic, Probability, Boole (@ Namesakes), Neural Networks, Reasoning August 23, 2004: New software makes debut in tanker sector - Tankers International uses system to manage scheduling across its VLCC fleet. By Hugh O'Mahony. Lloyd's List (subscription req'd.). "Cutting-edge software deployed to accelerate complex decision-making in the logistics sector is being applied for the first time in oil tanker operations to optimise scheduling. ... After two years of trials Tankers International plans to take live a 'multi-agent' software package next month from London developer Magenta to manage scheduling across its very large crude carrier fleet. Multi-agent software uses the artificial intelligence principle of ontology to assess the factors subject to change - 'agents' - that act on a set of assets, devising optimal deployment in relation to prevailing requirements. ... When a new cargo is offered, 'agents', amounting to individual software programmes, 'negotiate' the optimum vessel for the cargo by comparing alternative routes, vessels, ports, costs, freight rates, fuel against propulsion, speed and distance."
July 28, 2004: Amplified
Intelligence - The AI Problem. Interview with Ken Ford. Astrobiology
Magazine. "Astrobiology Magazine (AM): The IMHC [Interdisciplinary
Study of Human & Machine Cognition] research agenda broadly seems
to cover robotics, cognition and simulations. Are there parts of machine
intelligence that your research institute doesn't cover today, but
that you see as growth areas? Ken Ford (KF): Don't forget
that second letter is 'H'. Although a lot of our research could be
categorized as AI, and five of our researchers are AAAI (American
Association for Artificial Intelligence) Fellows, IHMC is not a traditional
machine intelligence laboratory. The focus and theme of our research
is what has become known as human-centered computing which, in a nutshell,
is about fitting technology to people instead of fitting people to
technology. The human is part of the system, and it is the performance
of the whole system, including the human, that we are interested in.
This requires that machines should be designed to fit us physically,
cognitively, and perhaps even socially. We think of AI as meaning
'Amplified Intelligence.' The interesting thing is that many traditional
AI technologies in fact are being used in just this way. We like to
refer to it as building cognitive prostheses, computational systems
that leverage and extend human intellectual capacities, just as eyeglasses
are a kind of ocular prosthesis. Building cognitive prostheses is
fundamentally different from AI's traditional Turing Test ambitions
-- it doesn't set out to imitate human abilities, but to extend them.
... AM: In your opinion, how well do the machine intelligence
problems (like navigation, data-mining, or simulations with agents)
map to the basic computer science [CS] problem of efficient 'search'?
KF: Wow, efficient search is a 'basic computer science problem'?
Not long ago, search was being suggested as a defining characteristic
of AI to distinguish it from 'mainstream' CS. But to return to the
question: search is certainly a central technique in AI, but the search
spaces arising in AI are often impossibly huge, and a more interesting
aspect is not so much how to search them efficiently as how to re-cast
problems so that the search space itself is reduced in size. Searching
is what you do when you can't think of anything smarter." July 14, 2004: Attack
of the killer vacuum cleaners. By Charles Arthur. The Belfast
Telegraph Digital. "Things are about to happen with robots, because
the element they need to make them truly useful - the software, which
needs to be able to adapt to a wide range of situations - is getting
cheaper all the time. Future Horizons, a semiconductor analyst based
in Kent, forecasts that by 2010 there will be 55.5 million robots,
in a world market worth £30bn - up from £2.4bn last year. 'The electronics
industry is on the cusp of a robotics wave, a period in which applications
are aimed at labour-saving and extending human skills,' it reports.
Of those, it says that 39 million will be domestic robots, and 10.5
million 'domestic intelligent service' robots. That is because there's
a growing need for robots to help the elderly and handicapped. ...
But the real explosion in robotics is coming among the 'immobots'
- or, more simply, just 'bots'. These are bits of software that are
incorporated into larger objects, and that remove a lot of the strain
of having to decide what to do next. We're getting glimpses of how
good these could be at present: the tiny number of Britons with a
TiVo personal video recorder have something that decides, based on
the programmes they choose to record, what other programmes they might
like to see, and records those, too. ... The reason why we can't yet
declare 'The Year of the Robot', however, is that researchers are
still fundamentally split about how robots should behave and learn.
One group favours the 'top-down' approach, in which all the behaviour
of the robot is mapped out, and its software is written to fill out
that behaviour. The Roomba vacuum cleaner is a classic example....
The alternative is something assembled from smaller, self-contained
units, which creates a gestalt of behaviour based on that. Thus the
system that controls the legs learns to 'walk' independently.... Sony's
Aibo draws on a form of this.... July 4, 2004: His
quest - Do Disney in a day. By Larry Bleiberg. The Dallas Morning
News / available from Mickey News. "Rich Vosburgh worked out
hard, spending four months with a personal trainer. He scrutinized
maps and a detailed timetable. He even deployed a secret weapon: artificial-intelligence
research to chart a course through death-defying drops, torrents of
water and fiery heat.And when this Texas adventurer clambered out
of a floating log a year ago, he had reached his holy grail: visiting
- in a single day - each of the 41 operating rides, attractions and
shows at the Everest of theme parks, Walt Disney World's Magic Kingdom.
His time: a record 10 hours, 40 minutes. ... At heart, the challenge
is an enduring and perplexing quandary: What's the most efficient
way to route someone to multiple places, taking into account constantly
changing conditions? Logistics and timing Mathematicians call it the
Time Dependent Traveling Salesman Problem. The answer could help fighter-jet
pilots chart bombing targets or freight companies schedule package
deliveries." June 24, 2004: Informed
decisions - CHEO team tests artificial intelligence in neo-natal
unit. By Andrew Mayeda. Ottawa Citizen (subscription required). "When
a baby is born prematurely, parents must often make a heartbreaking
decision of whether to continue care or to simply let go. While that
decision will never be easy, a pair of Ottawa researchers have developed
artificial-intelligent tools that could at least make it more informed.
The result is a software system [Parents Assisting Decision Support]
that lets parents know their child's chances of survival, and allows
them to weigh the pros and cons of treatment options while consulting
their doctor or nurse. ... PADS, as it is called for short, is the
brainchild of Dr. Robin Walker and Monique Frize, who have worked
together for more than a decade." June 10, 2004: Fuzzy
logic and neural nets: still viable after all these years? Though
no longer headliners, fuzzy logic and neural networks are options
in tackling challenging applications. By Graham Prophet. EDN Magazine.
"[B]oth still have their place in your engineering tool kit.
The two techniques are essentially unrelated, except that they both
provide control methodologies to handle highly nonlinear or poorly
specified problems, they both came to some prominence at about the
same time, and they both faded from view in much the same way. Both
neural networks and fuzzy logic aspire to allow electronic systems,
built with familiar circuit techniques or employing conventional computing
technologies, to attack certain problems in a way that mimics human
responses and abilities. ... One of the intimidating aspects of fuzzy
logic is the name itself, which has connotations of imprecision. On
the contrary, however, fuzzy logic is capable of precise responses.
It allows systems built around Boolean logic, handling binary values,
to work with imprecisely defined values that you might express verbally
as 'more,' 'less,' 'high,' 'low,' and so on. ... Neural networks,
unlike fuzzy logic, seek to reproduce the versatility of the human
brain in recognizing the end-to-end, input-to-output behavior of a
system without understanding all the processes taking place within
it. Taking as a fundamental model the interconnections of nervous
systems within the brain -- neurons and synapses -- neural networks
have the attributes of memory and learning. ... What happens to the
expertise built up in neural and fuzzy techniques from their first
flush of popularity? If you set about tracking down some of the pioneering
companies from as much as a decade ago, you'd find that, although
many no longer exist, some have transformed themselves into software-design
and consultancy operations. These businesses are applying the same
neural and fuzzy techniques but mainly in software simulation running
on conventional computers, in areas such as financial modeling, financial
services, and data mining." June 8, 2004: UCSC
man's work earns top award. May 21, 2004: Supply
chain by numbers - Complex mathematics helps business managers
think outside the box. May 20, 2004: A
Design Epiphany - Keep It Simple. By Jessie Scanlon. The New York
Times (no fee reg. req'd.). "Dr. [John] Maeda says the solution
is not better design or better technology but a better partnership
between the two. Hence the Simplicity Design Workshop, which could
leverage the lab's understanding of emerging technologies and the
real-world experience of the designers into a series of concrete,
well tested principles. ... In January Mr. [Bill] Moggridge of Ideo
met with a Media Lab group led by Cynthia Breazeal, an assistant professor
of media arts and sciences, to try to define simplicity. It was easy
to embrace the concept, with its connotations of beauty and elegance
and its promise of a better way, but what did it mean in practical
terms? ... 'We started with the big picture: what does simplicity
mean in the context of our work?' said Dr. Breazeal, a pioneer of
social robotics whose current project is building a learning companion
robot called RoCo. 'But the real value is to see how Bill approaches
the problem of design.'... A third arm of research focuses on making
computers smarter. One method, a new branch of artificial intelligence,
aims to give computers common sense in the form of a vast database
of mundane truths about the world (the sky is blue, coffee wakes you
up). A second approach, affective computing, gathers information about
the state of the user through a range of sensors, enabling the computer
to adapt by, say, holding delivery of all but high-priority e-mail
when it detects stress." May 5 - 12, 2004: Chaos
seems to aid learning. By Kimberly Patch. Technology Research
News. " Researchers from Core Research for Evolutional Science
and Technology (CREST) in Japan have built a computer simulation of
the inferior olive, a portion of the brain that probably relays errors
in movement to the cerebellum. It has been difficult to explain the
mechanics of this relationship because inferior olive cells that connect
to the cerebellum fire slowly, and this does not fit well with the
common hypothesis that high-fidelity error signals are needed for
efficient learning. ... In addition to allowing researchers to better
understand the mechanics of the brain, the researchers' theory of
chaotic resonance could speed electronic communications and improve
robotics. 'In communications, our work [could] maximize the information
transmitted in networks,' he said. 'In robotics, chaos could be used
to explore the environment to optimize learning,' [Nicholas Schweighofer]
said." May 10, 2004: Tahoka
student takes byte out of competition. By P. Christine Smith.
The Lubbock Avalance-Journal /available from LubbockOnline.com. "Brandon
Jackson is the kind of student his science teacher would like to clone.
A bright, articulate student who ranks fifth in his sophomore class,
Brandon recently won a regional science fair and now is in Portland,
Ore., competing in the International Science and Engineering Fair.
He began his study on artificial intelligence as an eighth-grader.
Brandon uses two computers, which he built, in his project 'Computers
at War: How Far Can Artificial Intelligence Go?' He programmed the
two computers to spar against each other in a chess-type game of his
own design. Through the neuro-network, the two computers can 'learn'
from each other, he said last week. ... [H]e took the project a step
further and added additional programming using case-based reasoning.
... He is going up against 3,000 students from around the world at
the Intel-sponsored fair in Portland, which began Sunday and runs
to Friday." April 27, 2004: Association
for Computing Machinery Honors Innovators Who Changed Scientific World;
David Haussler, Judea Pearl Built Bridges Beyond Computer Science.
AScribe Newswire. "The Association for Computing Machinery (ACM)
has recognized Dr. David Haussler and Dr. Judea Pearl for separate
groundbreaking contributions that have changed the scientific world
beyond computer science and engineering. Dr. Haussler was cited as
possibly the most influential contributor to the field of computational
biology. Dr. Pearl made seminal contributions to the field of artificial
intelligence that extend to philosophy, psychology, medicine, statistics,
econometrics, epidemiology and social science. As the recipients of
the 2003 Allen Newell Award, they demonstrate the remarkable influence
that computer science and artificial intelligence can have on other
sciences, on practical tools, and on human thought. The Allen Newell
Award, which is cosponsored by ACM and the American Association for
Artificial Intelligence (AAAI), comes with a cash prize of $10,000." April 27, 2004: NASA
Develops Decision Support Software For Mars Mission. SpaceDaily.
"'This is mission-critical software and the first application
of an artificial intelligence-based system for operating a platform
on the surface of another planet,' [Kanna Rajan] said, adding that
MAPGEN plans out a whole day of activities for the rovers in advance.
MAPGEN even decides when the rovers wake up from their nightly slumbers
to begin the next 'Sol,' or martian day, of activities. MAPGEN is
actually a combination of two previously built planning systems: the
Activity Plan Generator (APGEN), a manually operated planner developed
by JPL and EUROPA, an automated planning and scheduling system developed
at Ames Research Center. An earlier version of EUROPA was flown as
part of NASA's Deep Space One Remote Agent experiment in 1999." April 27, 2004: Cognitive
Rascal in the Amorous Swamp: A Robot Battles Spam. Essay by George
Johnson. The New York Times (no fee reg. req'd.). "In Richard
Powers's postmodern science fiction 'Galatea 2.2,' a young novelist,
very much like the author, returns from the Netherlands to a Midwestern
university, where he teaches a computer called Implementation H, or
Helen, the meaning of beauty. By feeding it example after example
of the world's great literature and music and engaging it in conversation,
researchers hope to imbue the machine with so deep a grasp of human
culture that it can pass a comprehensive master's degree examination.
Instead it prefers to sing. Galatea was the name of the statue brought
to life by Pygmalion, and the novel, published in 1995 by Farrar,
Straus & Giroux, captures the dream of artificial intelligence: the
creation of a computer so smart and engaging that you might want to
keep it as a friend. Efforts nearly as ambitious continue to plod
on. ... Most A.I. researchers content themselves with narrower, more
practical tasks: machines that can diagnose a certain type of illness
or an ailing stock portfolio, that can crawl through the World Wide
Web or across the surface of Mars. Recently I've become acquainted
with one of these idiot savants, a software robot called SpamProbe.
Its one modest talent is learning by example to recognize junk e-mail
messages and keep them from my in-box. At the heart of this and similar
programs is a statistical method called Bayesian inference, a simple
learning procedure that works so well in this limited domain that
perhaps something like the fictional Helen is not so far-fetched after
all. Within minutes, the program had discovered rules of spam identification
that had taken me years to acquire. ... Bayesian statistics were invented
in the 18th century by Thomas Bayes, a theologian and mathematician....
The system has been a staple of A.I. research for years. Based on
what has happened in the past, a Bayesian-savvy computer can estimate
the odds that it will happen again. It learns from experience through
something that seems very much like the process of induction."
April 21, 2004: Teaching
Robots to Herd Cats. By Michelle Delio. Wired News. "Robots
designed for emergency rescue work can survive a six-story drop onto
collapsed, jagged concrete. They can be thrown 100 feet into a disaster
site. They can even cope with poisonous chemicals, fires, freezing
temperatures and floods. But, like most rugged individualists, they
don't play well with others. ... To translate the human concept of
teamwork into electronics, three teams of university researchers are
working together to develop technology that would turn a pack of robots
into a single machine. Led by Nikos Papanikolopoulos, researchers
at the University of Minnesota, the University of Pennsylvania and
Caltech are working on software that will allow small robots to coordinate
their actions, carry out commands from a single human operator or
take directions from a larger, smarter robot. ... Robots have to do
much of this work on their own. Humans usually can't control more
than three or four robots at one time. 'We've tried it -- anything
over four robots and the rescuers are overwhelmed with too much information,'
says Papanikolopoulos." April 19, 2004: DARPA
tech chief envisions the future - Sci-fi inspires Brachman to
use computers in creative ways. By Frank Tiboni. Federal Computer
Week. "Ron Brachman's curiosity about robots programmed to think
on their own dates back to his childhood in New Jersey. It was the
1960s, 'Star Trek' first appeared on television and putting a man
on the moon became a remarkable reality. ... Now Brachman works at
the Defense Advanced Research Projects Agency as director of its Information
Processing Technology Office, where he oversees programs that study
and develop cognitive computing. He wants to solve the same problem
he pondered as a teenager watching 'Star Trek' -- how to get people
and computers to collaborate. Military officials think robots, with
their superior memory, can aid generals in command and control centers,
Brachman said. 'My sense of what it takes to put together a cognitive
agent that is successful, like a really good executive assistant,
is that you just don't put all these [technologies] in a pot and stir
and hope that it all adds up,' he said. ... Brachman's team will take
an eclectic approach to building a robot similar to Data. 'The challenge
we have asked people to look at is how do we put all of these pieces
together,' Brachman said. 'Maybe we don't need the world's best computer
vision or speech-understanding technology. But what would happen if
they both work together?'" April 11, 2004: Machine
rage is dead ... long live emotional computing. Consoles and robots
detect and respond to users' feelings. By Robin McKie. The Observer.
"Computer angst - now a universal feature of modern life - is
an expensive business. But the days of the unfeeling, infuriating
machine will soon be over. Thanks to break throughs in AI (artificial
intelligence), psychology, electronics and other research fields,
scientists are now creating computers and robots that can detect,
and respond to, users' feelings. The discoveries are being channelled
by Humaine, a £6 million programme that has just been launched by
the EU to give Europe a lead in emotional computing. As a result,
computers will soon detect our growing irritation at their behaviour
and respond - by generating more sympathetic, human-like messages
or slowing down the tempo of the games they are running. Robots will
be able to react in lifelike ways, though we may end up releasing
some unwelcome creations - like Hal, the murderous computer of the
film 2001: A Space Odyssey . 'Computers that can detect and imitate
human emotion may sound like science fiction, but they are already
with us,' said Dr Dylan Evans, of the University of the West of England
and a key Humaine project collaborator. ... A key breakthrough has
been the discovery that cool, unemotional decision-making is not necessarily
a desirable attribute. In fact, humans cannot make decisions unless
they are emotionally involved. 'The cold, unemotional Mr Spock on
Star Trek simply could not have evolved,' said artificial intelligence
expert Professor Ruth Aylett of Salford University, another Humaine
project leader." April 7, 2004: Flood
Risk Management Research Consortium (FRMRC) launched by Environment
Minister Elliot Morley and Environment Agency chair Sir John Harman.
Department for Environment, Food and Rural Affairs (Defra) news release.
"A new floods consortium staffed by some of Britain's leading
engineers and scientists and launched today by Environment Minister
Elliot Morley and Environment Agency chair Sir John Harman, will invest
more than £5.5m to develop more accurate flood forecasting and warning
and modelling systems and improve flood management infrastructure.
Its work will help reduce risk to people, their property and the environment.
The new group, known as the Flood Risk Management Research Consortium
(FRMRC) will pull in staff from a number of universities to work with
industrial partners and operational bodies on integrated research
projects, including: ... Using intelligent systems, neural networks,
fuzzy set theory, artificial intelligence evolution computation (genetic
algorithms), decision support tools and expert systems - to help predict
the likelihood of flooding." March 31, 2004: Conversational
interface aids robot navigation. By Chappell Brown. EE Times.
"Recognizing the difficulty of fully autonomous navigation, a
scientist at the University of Missouri-Columbia is designing a semiautonomous
approach that might have a better chance of producing useful machines
in the near term. March 27, 2004: The
Isaac Newton of logic - It was 150 years ago that George Boole
published his classic The Laws of Thought, in which he outlined concepts
that form the underpinnings of the modern high-speed computer. By
Siobhan Roberts. The Globe and Mail (page F9). "It was 150 years
ago that George Boole published his literary classic The Laws of Thought,
wherein he devised a mathematical language for dealing with mental
machinations of logic. It was a symbolic language of thought -- an
algebra of logic (algebra is the branch of mathematics that uses letters
and other general symbols to represent numbers and quantities in formulas
and equations). In doing so, he provided the raw material needed for
the design of the modern high-speed computer. His concepts, developed
over the past century by other mathematicians but still known as 'Boolean
algebra,' form the underpinnings of computer hardware, driving the
circuits on computer chips. And, at a much higher level in the brain
stem of computers, Boolean algebra operates the software of search
engines such as Google. ... The most basic and tangible example is
the machinations of Boolean searches, which operate on three logical
operators: and, or, not. Algebra gets factored in to this logical
equation when Boole designates a multiplication sign (x) to represent
'and,' an addition sign (+) to represent 'or,' and a subtraction sign
(-) to represent 'not.' ... The same 'and' gates and 'or' gates drive
computer circuitry, with streams of electrons performing Boole's algebraic
operations -- a computer's bits and bytes operate on the binary system,
as does Boole's algebra. He employs the number 1 to represent the
universal class of everything (or true) and 0 to represent the class
of nothing (false). ... With his PhD in artificial intelligence, it
might appear that ['Geoffrey Hinton, a computer-science professor
at the University of Toronto and his great-great-grandson'] followed
after Boole. But in fact, he says, 'I'm entirely on the other side.'
The field of artificial intelligence, in its early years circa 1950-60,
was committed to the Boolean idea that symbols effectively represent
human reasoning. Since the eighties, however, artificial intelligence
has come to see human reasoning as not purely logical. Rather, it
is more about what is intuitively plausible. 'Boole thought the human
brain worked like a pocket calculator or a standard computer,' Prof.
Hinton says. 'I think we're more like rats.'" March 22, 2004: Sharp
unit to license IP from U.S. labs. By R. Colin Johnson. EE Times.
"Artificial-intelligence technology that could change the way
busy sports fans get their fix will be among the licensable intellectual
property unveiled here Tuesday (March 23) by the newly formed Sharp
Technology Ventures. ... One technology that could find a wide audience
is Sharp's HiMpact Sports, which applies a set of algorithms that
understand the semantics of baseball, football and soccer (for starters)
and can boil down a three-hour game to 45 minutes without skipping
a single play. ... How can Sharp Labs teach a computer to recognize
a base hit regardless of whether it's a grounder, a line drive or
a bunt? Traditional AI would extract features from the video stream,
then use handwritten rules to infer the meaning (base hit) from the
features. After extensive testing, however, Sharp Labs concluded that
its requirement that HiMpact provide 100 percent accuracy could only
be met by probabilistic methods that directly learn from experience.
... The best probabilistic method Sharp Labs has tried thus far is
the hidden Markov model (HMM), which has previously been successful
in learning how to recognize spoken voices. Just as HMM is 'taught'
words by training it with samples of different people speaking the
same word, Sharp Labs trained its HMM on video clips it categorized
into a training set." March 17, 2004: RFID
chips watch Grandma brush teeth. By Celeste Biever. New Scientist
News. "Tiny computer chips that emit unique radio-frequency IDs
could be slapped on to toothbrushes, chairs and even toilet seats
to monitor elderly people in their own homes. Data harvested from
the RFID chips would reassure family and care-givers that an elderly
person was taking care of themselves, for example taking their medication.
Unusual data patterns would provide an early warning that something
was wrong. A group of Intel researchers demonstrated the technology
to US government officials in Washington DC on Tuesday. ... Algorithms
on the PC use 'probabilistic' reasoning to infer what the person is
doing. For some tasks, merely picking up an object such as a toothbrush
is enough. But to determine that someone is making a cup of tea, a
series of objects and their order must also be known. Concerned relatives
can then check on their loved one over the internet. The computer
could even be programmed to pick up on unusual patterns automatically
and alert relatives through an email or SMS message. ... Other companies
and universities also showcased wireless healthcare technologies including
a bed that monitors a person's weight and movements. Larson's team
at MIT demonstrated embedded systems that rely on a network of embedded
cameras and temperature sensors to make inferences about behaviour." February 19, 2004: Know
your imitations - From cameras and fridges to business solutions,
artificial intelligence is at work. By Mary Branscombe. The Guardian.
"Computers like things precise: on or off, one or zero, yes or
no. The real world is rarely precise or exact; information is partial
and uncertain and people make judgment calls. Artificial intelligence
is about making computers act more like humans and you might be surprised
at how many places it's showing up - from cameras and fridges to spam
filters and Microsoft's forthcoming BizTalk Server 2004. If AI makes
you think of robots and artificial brains, think again. Researchers
are still arguing about whether a computer could actually think or
just respond as if it can, but the results of their research are too
useful to stay in the lab. Software can act in ways we think of as
intelligent, can deliver results we'd only expect from a human, and
can let us work in ways that feel more natural." February 12, 2004: Vulcan
project aims to build 'Digital Aristotle'. By Luke Timmerman.
The Seattle Times. "[Paul] Allen's private investment company,
Vulcan, is announcing today that it is willing to bankroll three competing
research teams from around the world for what it calls 'Project Halo,'
a quest over the next 30 months to create a computerized tutor that's
smart enough to pass college-level Advanced Placement (AP) tests in
chemistry, biology and physics. Vulcan is trying to avoid being linked
with forays into artificial intelligence -- colossally hyped flops
since the 1980s that crumbled under sci-fi dreams of mimicking human
motivation or emotion. This effort, they say, is more about 'knowledge
representation and reasoning,' synthesizing existing information to
produce not just a yes/no answer but a lucid explanation. ... 'This
is not going to be a sentient computer or have self-awareness or emotion
or anything like that,' [Noah] Friedland said. 'We're going to have
a hard-enough time with common-sense issues. But this is going to
reason about science and be used as a tool for learning.'" February 8, 2004: Reasoning
on the Web with rules and semantics. By Ibn Campusino. The Sunday
Times (Malta). "In the framework of its sixth Framework Programme,
the European Commission has decided to launch a research 'Network
of Excellence' on 'Reasoning on the Web' entitled REWERSE (for REasoning
on the WEb with Rules and SEmantics). ... The objective of REWERSE
is to strengthen Europe in the area of reasoning languages for Web
systems and applications, especially Semantic Web systems and applications
aiming at enriching the current Web with so-called intelligent capabilities
for data and service retrieval, composition, and processing." January 19, 2004: Follow The Water - Robotic Mission To Martian Soil Is A Search For Life. By Nivedita Mookerji. The Financial Express. "There's also a strong Indian connection, when we talk about Mission Mars. Soon after its landing, Spirit began its scientific tasks. And many of these tasks are being controlled, operated and monitored by the software developed by a NASA team led by Kanna Rajan, a 1990 computer science and engineering master's graduate from the University of Texas at Arlington (UTA). Mr Rajan is now a principal investigator and senior scientist at NASA Ames Research Center in Moffett Field, California. According to reports published by NASA on its home page, Mr Rajan and his team's software, called 'MAPGEN (Mixed-Initiative Activity Plan GENerator), for building activity plans with complex constraints and dependencies, is the first published artificial intelligence-based system to command a rover on another planet.' Mr Rajan, while speaking to eFE (see interview), said: 'MAPGEN produces an initial plan automatically, using state-of-the-art Artificial Intelligence (AI) techniques that we've been working on at NASA Ames Research Center over the last 10 years, to produce a conflict free plan. It is conflict free, in terms of activities that do not clash.'"
>>> Planning, Space Exploration, Reasoning, Applications, Interviews January 17, 2004: A
robot that likes to play with test tubes. By David Akin. The Globe
& Mail. "[I]f one were to design an artificial scientist --
say, a robot that likes to play with test tubes -- one would have to
tell it to play a hunch every now and again. At some point in its investigations,
the robot would have to throw away the logic of its memory chips and
engage in that uniquely human activity of asking, 'What if?' Well, that
has now happened. This week, a group of researchers in Britain unveiled
the Robot Scientist, a device five years in the making. Not only can
it ask, 'What if?' it can also design some experiments to test its hypothesis,
carry out those experiments and, finally, analyze the data collected
before confirming or altering its hypothesis. 'Putting all that altogether
in a working system is a major scientific achievement,' said Alan Mackworth,
a computer science professor at the University of British Columbia and
the president-elect of the American Association of Artificial Intelligence.
... There is a 40-year history of robotics researchers designing and
building systems that do some of the things the Robot Scientist does.
But in almost all of those cases, the robot or the AI software program
was built to operate in pristine, laboratory conditions. One of the
significant innovations with the British project is that the Robot Scientist
is built to work in the real world. It can handle the kind of 'noise,'
to use the researchers' term, that human investigators so easily deal
with." January 14, 2004: Auto-Eureka!
British scientists develop robot to take their place. By Alex Dominguez.
Associated Press / available from the Khaleej Times Online / also available
from the Star-Telegram (Scientists
Develop Experimenting Robot). "A new robotic system they developed
can, for the first time, independently design and carry out a genetics
experiment, and then interpret the results. No difference was found
between the lab bench results generated by the robot scientist and those
gathered by graduate students doing similar work, the researchers report
in Thursday's issue of the journal Nature. ... 'The sort of grunt research
can be done this way, and more creative stuff humans will have more
time to do,' said study author Stephen Oliver of the University of Manchester.
... The robot scientist uses a type of reasoning called abduction. [Ross]
King said it is the kind of reasoning police use to reconcile clues
when investigating a crime. ... 'It is now possible to design artificial
intelligence systems that are able to reason well enough to be effective
partners in scientific research,' [Larry] Hunter said." January 13-19, 2004: Making
Sense of Common Sense Knowledge - Benjamin Kuipers on using commonsense
reasoning to make useful conclusions, or, finding gold nuggets in a
pan of sand. Ubiquity (Volume 4, Number 45). "UBIQUITY: Would it
be wrong-headed to suggest that 'common sense' is a very squishy term,
since John McCarthy, Joe McCarthy, Eugene McCarthy and Charlie McCarthy
would have had radically different and incompatible views of what is
'commonsensical'? What is common about commonsense knowledge if there's
no real agreement on what commonsense knowledge actually means in ordinary
life? And if commonsense knowledge is undeterminable, how can you build
on it?" January 11, 2004: Indian
American leads Mars rover's software team. By Vasantha Arora. Indo-Asian
News Service / available from the Hindustan Times. "Indian American
computer engineer Kanna Rajan led a team of scientists to develop software
that enabled America's Spirit rover to land on the Red Planet. As soon
as the Mars Exploration Rovers leave their landers, they will be confronted
with completing hundreds of manoeuvres and scientific tasks. The order
in which they do these tasks will be decided by computer software developed
by a National Aeronautics and Space Administration (NASA) team led by
Rajan. ... Their software, called MAPGEN (Mixed-Initiative Activity
Plan Generator), for building activity plans with complex constraints
and dependencies will be the first published artificial intelligence-based
system to command a rover on another planet." January 1, 2004: SVM
Analysis -A Closer Look. By Ernie Schell. Catalog Age. "While
far from a household word in direct marketing circles, SVM [support
vector machine] is not a brand-spanking new concept. It is a statistical
modeling methodology that has proved effective in a variety of fields,
primarily those encompassing a large number of variables, such as face-recognition,
bioinformatics (gene classifications), and the classification of Web
pages for search engine companies such as Google. ... SVM is a form
of data mining; it's also a form of artificial intelligence applied
to data mining. By combining the two, bringing 'pattern recognition'
and 'statistical probability' into the picture. SVM can handle a much
larger number of inputs than traditional mining as well. ... SVM allows
you to make accurate predictions of future behavior based on a practical
analysis of past behavior. ... SVM happens to be based on logic that
follows the precepts of Ockham's Razor, or the so-called Law of Economy,
stated by William of Ockham in the 14th century, which says that a simpler
solution is preferable to a more complex one if the results are the
same." December 24 - January 6, 2004: Stuart
Russell on the Future of Artificial Intelligence. Ubiquity (Volume
4, Issue 43). "AI may not take over the world but it will provide
new and powerful tools. Smart microwave ovens? No big deal. Full-size
humanoid robots that walk, climb stairs, open and close doors, and pick
things up? Now that gets our attention." December 25, 2003: Puzzles
provide brain insight. Column by Walter Witschey. Richmond Times-Dispatch.
"The first modern crossword puzzle appeared 90 years ago in the
New York World Sunday paper. ... Solving crosswords has been a test
of artificial-intelligence programs since 1977. Recently, researchers
wrote a program to solve a crossword based on its clues as well as its
diagram structure. Researchers at Duke created a program called 'Proverb'
for 'probabilistic cruciverbalist.' A cruciverbalist is a crossword-puzzle
solver, and probabilistic refers to using a computer to calculate how
probable or likely a given answer is among many choices. ... There doesn't
seem to be anything artificial about intelligence such as this. In fact,
if we are ever to have robots and machines around us that respond as
intelligently as humans, working crossword puzzles is a dandy first
step." December 15, 2003: Blossoming
business. Mark Fox generates ideas - then pursues them to fruition.
By Nicolle Wahl. News @ University of Toronto. "Westinghouse took
an interest in his work and asked him to create a role for robotics
and artificial intelligence in their complex manufacturing process.
Fox identified a lack of awareness of what was happening on the factory
floor as interfering with the company's ability to develop accurate
manufacturing schedules and decided to build an 'expert' system that
used artificial intelligence to represent the knowledge of a human scheduler.
He realized that the computer needed to view the scheduling in terms
of constraints such as the availability of a material, worker or tool,
and preference (as in preferring to meet a due date). Fox called this
approach 'knowledge-based simulation.' His growing expertise caught
the attention of the U.S. army, which was looking for ways to schedule
the movement of available resources before the first Gulf War. ... His
research now looks at enterprise modelling, which includes designing
systems involving both terminology and the meaning, or semantics, of
that terminology. 'The Holy Grail for us in that area is to create a
computer-based description of an enterprise -- the terminology along
with the semantics -- with a natural language front end where any person
in an organization can type in a question about the enterprise.'" December 13, 2003: Cracker
joke or two to win a £500 prize from Asda and be a laugh next year.
By David Williamson. The Western Mail / available from ic Wales. "One
of the reasons such groan-inducing favourites are still attracting interest
is that pioneers of artificial intelligence are teaching computers to
tell Q&A jokes. So far, computers have learned how puns work and how
to match them with nouns and verbs. Tests show that the jokes they have
told are almost as funny as those told by humans. And researchers at
the University of Edinburgh are hoping to create a 'language playground'
where children will be able to experiment with words. Graeme Ritchie
said, 'We are aiming it at children with disabilities becausethey are
mainly deprived of the thrusting swapping of jokes with their peer group.'
In scientific studies their Jape (Joke Analysis and Production Engine)
system has amused children." December 10, 2003: Rice
goes digital cooked the fuzzy logic way. Side-by-side tests show
appliance makes a difference. By Olivia Wu. San Francisco Chronicle
/ available from SF Gate. "And when [Chris Chen] says 'the fuzzy
logic cooker has wisdom,' he grabs your attention. ... As it turns out,
pioneer fuzzy logicians do evoke higher powers and a great deal of wisdom
when describing its function. Bart Kosko, professor of electrical engineering,
author and expert on artificial intelligence and neural networks, has
claimed that Buddha was really the world's first fuzzy theorist. Fuzzy
logic recognizes more than simple true and false values; it sees degrees
of truthfulness, for example, in the statement, 'There is a 25 percent
chance of rain today.' Fuzzy logic deals with complex real systems.
The Japanese learned exactly how well it worked when they used fuzzy
logic to operate subway cars, which then ran and stopped more smoothly
than when they were human-operated or automated. Fuzzy logic balanced
out the complex components of acceleration, deceleration and braking.
Rice cooks in basically four stages: It stands in water, it boils, it
absorbs (the "steamed stage") and then it rests. Heat is accelerated
or decelerated for each stage and in different ways for each variety
of rice." November 18, 2003: Humanity
counts in chess battle. By Robert Plummer. BBC. "Artificial
intelligence experts and computer programmers agree that chess-playing
computers have tended to be better at tactics than strategy. The classic
way to design a chess program relies on what experts call 'brute force'
- that is, using massive processing power to work out as many potential
moves as possible and analyse their consequences. The problem is that
even for a computer, chess is a fiendishly complex game. ... Deep Junior
and Mr Kasparov's latest opponent, X3D Fritz, represent a change of
approach. They pack less processing power, but use 'smart' software
to pick out the moves that have most potential. The difference is noticeable." November 2003: Contexts
of Paradox. Devlin's Angle column by Keith Devlin. The Mathematical
Association of America. "In one popular version, Russell's Paradox
asks us to imagine a village where the barber shaves all men who do
not shave themselves. The question then is, who shaves the barber? ...
Issues of context are rarely significant in present day mathematics
-- indeed, a crucial aspect of the methodology of mathematics is to
study various phenomena in a de-contextualized fashion, removed from
the contextual complexities that surround them in the real world. But
context is fundamental in many areas in which mathematicians find themselves
getting involved these days, such as linguistics, communications, HCI,
artificial intelligence, information systems design, and business process
modeling. There are a number of annual conferences that address issues
of context from different perspectives. AI pioneer John McCarthy is
just one of several researchers who are trying to develop a logic for
contextual inference." | |||